DM SCOTTY
EZD6 Core Rules
EZD6 Core Rules
A rules-light D6 RPG system that puts creativity over complexity, but delivers a suprising amount of variation and mechanical wiggle.
Hey guys it's Hankerin from Runehammer. I have been in the DM Scotty cult for years. He's a great guy, and has a trillion hours at the table. All that creativity and table time really shines in this core book. You can just feel the Scotty-ness. So when this project came across my anvil, I had to throw down my best efforts!
That's when I found Sean Bova, who arted this book with such brilliance.
Here's what you can expect:
-EZD6 Core rules: D6 dice pooling with a few key innovations like boons and banes, strikes instead of hit points and variable damage, and a fun player micro-resource called karma.
-9 Hero Paths: Scotty cooks the classics with his own spices. Each hero path is nicely separate from the next, with key roles to give you that MVP feeling in your group.
-20 classic monsters, 20 crazy ones: This is my favorite section of the book. Placing emphasis on a monster's narrative specialities, rather than numeric, seems too open-ended, but these horrors just nail it. The entries are tight enough to play cold, but weird enough to mod and enjoy from memory.
-Tables: No RPG is complete without random ways to select baddies, treasures, NPC names, lair details, story twists, and more. We got those covered.
PDF not included.